The server is built for PvP. Killing a player gives EXP. White skull on attack is disabled — only red swords (PZ / infight) remain.
Mage damage
Sorcerer, Druid, Master Sorcerer and Elder Druid: +30% damage vs players (spells, runes, wand). Vs monsters: -20% damage. Healing unchanged. RP / Monk unchanged.
EK damage
Knight and Elite Knight: +30% damage vs monsters. Unchanged vs players (melee and spells).
Frags (HoF + anti-MC)
- TOP FRAGER ranking counts only credited frags (player_frags table)
- Max 1 credited frag per IP per 24h — further kills from that IP do not count (anti-MC)
- Pedestals: TOP 1 FRAGER and TOP 2 FRAGER are in the Hall of Fame hall at spawn
EXP from players
The killer gets about 75% of the EXP the victim lost, split by damage dealt. Minimum victim level difference is 1. Repeating the same victim still gives EXP (separate from HoF frag credit limit).
PvP skulls (cosmetic from frags)
- White >1000 credited frags, Yellow >2000, Green >3000, Red >4000, Black >5000
- Appearance only — no penalties / PZ / loot changes
- Credited frags: player_frags (anti-MC: max 1 frag per IP / 24h)
- Status: !frags
- Party no longer shows a separate green skull
Death
- Blessings stay after death and are granted again
- You do not lose skills or equipment
- Death EXP loss is halved vs vanilla
- Promotion (King Promotion) gives another 50% less EXP loss
Guilds and wars
Full guide (ranks, bank, stakes, all commands): /guides/gildie. Guild list: /guilds. Wars board: /guilds/wars. Account manage: /guilds/manage.
Guild emblems
- Green — same guild
- Blue — other guild
- Red — active guild war with that guild